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Page When you copy or move a file, Version Cue copies or moves only the most current version. Page Metadata is added to Version Cue project files as you work with them. In addition, you can add other metadata to files in Adobe Creative Suite components through the File Info dialog box. Adobe Creative Suite components can contain specific metadata fields; for example, fonts and colors in InDesign files and colors in Illustrator files.

You can even create versions of linked non-Adobe files. Page Version Cue Server Administration. You can restore files or folders that have Deleted status to reinstate Version Cue management.

Click Project Trash in the Favorites panel, right-click the file you want to delete permanently, and choose Delete Permanent. You can check in versions of non-Adobe files only if the files are in a Version Cue project and the files have been opened through Bridge.

Select the file whose versions you want to view. The file status is Never Saved, because the previous version is only a snapshot of a previous stage of the file. When you first create users and groups, Version Cue will prompt you to install Flash Player. Optional Type a phone number, an e-mail address, and comments in the remaining boxes. Click Save. You can import users from an LDAP server and map their user attributes such as user name and password to Version Cue user attributes.

The location of the user list appears under the Export Users heading. Stores any remarks you type about the project. Version Cue duplicates the folder hierarchy within the project structure. Select the check box next to the project you want to duplicate, and click Duplicate. Important: If you restore a backup copy of the Version Cue Server, all current data on the server, including Version Cue projects, files, and versions, is replaced by the backup.

When a review is complete, you can view all comments either in the context of the original document or as a list in Version Cue Server Admin- istration. Select Private if you want reviewers to see only their own comments. For a video tutorial about the Flash and Fireworks workflow, see www. Page called effects in FireWorks and guides in the PNG file when you import it as editable objects. Using Fireworks effects and blend modes in Flash Flash 8 and later provides support for Fireworks filters, blend modes, and text.

Page Note: To edit bitmap images in Flash convert the bitmap images to vector artwork or break apart the bitmap images. FreeHand is a good choice for creating vector graphics for import into Flash, because you can preserve FreeHand layers, text blocks, library symbols, and pages, and choose a page range to import.

The AI Importer also provides you with a great degree of control in determining how your Illustrator artwork is imported into Flash, letting you specify how to import specific objects into an AI file. Layers panel B. Flash Layers Converts each layer in the imported document to a keyframe in the Flash document.

Keyframes Converts all layers in the imported document to a single flattened layer in the Flash document. Flash Library after importing an AI file.

The preferences you specifiy for importing AI files affects the options the AI Import dialog box is initially populated with for the Illustrator object types. Supported blend modes, effects, and object transparency are Editable Paths preserved, but attributes not supported in Flash are discarded.

By default, all items are organized in a single, parent layer. Import all items in a given parent layer as a single, flattened bitmap, or, individually select each object and specify import options specific to the type of object it is text, path, group, and so on.

Importing text as a movie clip preserves the editability of compatible visual effects. Photoshop lets you create still images and artwork, providing a high degree of creative control. For a video tutorial about designing website with Photoshop and Flash, see www. Compatibility between Flash and Photoshop Certain visual attributes can either not be accurately imported, or, after they are imported, lose their ability to be further edited in the Flash authoring environment.

Optional In the PSD Import dialog box, select layers, groups, and individual objects and choose how to import each item. Specifies that the image layers be converted to a movie clip when imported into Flash.

This Create Movie Clips option can be changed in the PSD Import dialog box on an object by object basis if you do not want all of the image layers to be movie clips. Specifies that all groups be converted to a movie clip when imported into Flash. This can be Create Movie Clips changed on an object by object basis if you do not want some layer groups to be movie clips.

By default, all layers visible in Photoshop are checked, and invisible layers are not checked. Creates a movie clip with a bitmap inside. A higher setting preserves greater image integrity but yields a larger file size. Page BitmapData To do so, specify a linkage identifier for the bitmap. For more information, see Assigning linkage to assets in the library in Learning ActionScript 2.

Select the bitmap in the Library panel. For example, the image of a leaf is described by the specific location and color value of each pixel in the grid, creating an image in much the same manner as a mosaic. Use the Pointer tool to move the object by clicking the bounding box and dragging the shape to position it on the Stage. The Pointer and Subselection tools select objects by dragging a rectangular selection marquee around the object.

The Lasso tool selects objects by dragging a free-form selection marquee around the object. When an object is selected, a rectangular box appears around the object. This setting also controls horizontal and vertical line recog- nition—that is, how nearly horizontal or vertical a line must be drawn before Flash makes it exactly horizontal or vertical.

Fills and strokes are treated as separate objects. Select fills and strokes separately to move or modify them. To automatically align elements with each other and with the drawing grid or guides, use snapping. To change the display of tools, customize the Tools panel.

Click the Object Drawing button in the Options section of the Tools panel, to select either the Merge or Object drawing model.

When the Object Drawing button is depressed, the Line tool is in Object drawing mode. Position the pointer where the line is to begin, and drag to where the line is to end. You can enter a numerical value for the inner radius in the box, or click the slider and interactively adjust the size of the radius.

Entering a negative value creates an inverse radius. If you are using the Rectangle tool, press the Up Arrow and Down Arrow keys while dragging to adjust the radius of rounded corners. For the Oval and Rectangle tools, Shift-drag to constrain the shapes to circles and squares. The Tilt modifier varies the angle of brush strokes when you vary the angle of the stylus on the tablet. The Tilt modifier measures the angle between the top eraser end of the stylus and the top north edge of the tablet.

Selected solid endpoint B. Selected anchor point C. Unselected anchor point D. Curved path segment E.

Direction line F. Direction point Paths can have two kinds of anchor points: corner points and smooth points. At a corner point, a path abruptly changes direction. A smooth point always has two direction lines, which move together as a single, straight unit.

When you move a direction line on a smooth point, the curved segments on both sides of the point are adjusted simultaneously, maintaining a continuous curve at that anchor point. For a video tutorial about the Pen tool, see www. Selected line segments and anchor points use the outline color of the layer on which the lines and points appear. Starting to drag second smooth point B. Dragging away from previous direction line, creating a C curve C.

Click and hold the mouse button on the Pen tool , then select the Pen tool , Add Anchor Point tool , or the Delete Anchor Point tool To add an anchor point, position the pointer over a path segment, and click.

A minus - sign appears next to the Pen tool if an anchor point can be deleted from the selected line segment. If the line segment is not yet selected, click it with the Pen tool to select it, and then delete the corner point. The pointer changes to indicate what type of reshaping it can perform on the line or fill. Flash adjusts the curve of the line segment to accommodate the new position of the moved point.

It also reduces the number of segments in a curve. Smoothing is relative, however, and has no effect on straight segments. It is partic- ularly useful when you are having trouble reshaping a number of very short curved line segments. Erase Normal Erases only fills; strokes are not affected. Erase Fills Erases only strokes; fills are not affected. Erase Lines Erases only the currently selected fills and does not affect strokes, selected or not.

For example, if you set Horizontal snap tolerance to 18 pixels the default setting , a dotted line appears along the edge of the object you are dragging when the object is exactly 18 pixels from another object. Using the default palette or a palette you create, you can choose colors to apply to the stroke or fill of an object you are about to create, or an object already on the Stage. Color panel options Changes the color of the stroke, or the border, of a graphic object.

Stroke Color Changes the color of the fill. The fill is the area of color that fills up the shape. Fill Color Changes the fill style: Type Menu You can also import color palettes, but not gradients, from GIF files. To select a stroke style, click the triangle next to the Style menu and select an option from the menu. To create a custom style, select Custom from the Property inspector, select options in the Stroke Style dialog box, and click OK.

These controls, called overflow modes, let you specify how colors are applied beyond the gradient. Select the Ink Bottle tool from the Tools panel. Select a stroke color. Select a stroke style and stroke width from the Property inspector.

The rollover icon for the width handle the square handle is a double- Width ended arrow. Radial Gradient controls A. Center point B. Width C. Rotation D. Size E. You can also drag the lowest handle on the bounding circle of a circular gradient or fill. Select Linear or Radial from the Type menu in the Color panel. Click the Lock Fill modifier First paint the areas where you want to place the center of the fill, and then move to other areas.

Each kind has its own advantages and disadvantages. By understanding the capabilities of the different object types, you can make good decisions about which types of objects to use in your work. To enter object drawing mode Select the Object Drawing option in the Tools panel. Select a drawing tool from the Tools panel and draw on the Stage.

Note: To select the Selection tool, you can also press the V key. To temporarily switch to the Selection tool when another tool is active, hold down the Control key Windows or Command key Macintosh. Hide selection highlighting Hiding highlighting while you are selecting and editing objects lets you see how artwork appears in its final state.

Move objects by using the Property inspector Select an object or multiple objects. Click the Create Copy button in the Transform panel. Delete objects Deleting an object removes it from the file. Deleting an instance of an object on the Stage does not delete the symbol from the library. Select the objects to align. Page Transforming Objects FLASH CS3 User Guide Break apart groups and objects To separate groups, instances, and bitmaps into ungrouped, editable elements, you break them apart, which signifi- cantly reduces the file size of imported graphics.

For instances, the transformation point is the point of origin by default. You can move the default point of origin for a transformation. Do not drag the transformation point. Drag the points and tangent handles to modify the envelope. Scale objects Scaling an object enlarges or reduces the object horizontally, vertically, or both.

Select a graphic object or objects on the Stage. To end the transformation, click outside the selected object or objects. These assets are managed in Flash as symbols, instances, and library assets. Understanding how the types of assets work together lets you make good choices about how and when to use them, and anticipate the best design options for your work.

Page You define the graphics associated with various button states, and then assign actions to a button instance. For more information, see Handling events in Learning ActionScript 2. On the main Timeline, select every frame in every layer of the animation on the Stage that you want to use. Editing a symbol in a separate window lets you see the symbol and the main Timeline at the same time. The name of the symbol you are editing appears in the Edit bar at the top of the Stage. Use the instance name to refer to an instance in Action- Script.

To control instances with ActionScript, give each instance within a single timeline a unique name. Page In addition, you can name a movie clip or button instance so that you can use ActionScript to change its properties. For more information, see Classes in Learning ActionScript 2. In contrast, a movie clip symbol has its own independent Timeline. Animated graphic symbols, because they use the same Timeline as the main document, display their animation in document-editing mode.

Page Using Shared Library Assets Note: Flash also uses the linkage identifier to identify a movie clip or button that is used as an object in ActionScript. See Working with movie clips in Learning ActionScript 2. Page SWF file were playing. You can still select enabled buttons. Disable buttons as you work, and enable buttons to quickly test their behavior. Page Note: Instances made from a 9-slice-enabled movie clip symbol can be transformed, but should not be edited. Editing these instances can have unpredictable results.

The movie clip or button instance must have a unique instance name to be used with ActionScript. To control movie clip or button symbols, use ActionScript. Instance name of movie clip or screen receiving the graphic.

Page Extending Flash. You can also download behaviors that other Flash users have created from the Adobe Flash Exchange website. You can visit the Adobe Exchange at: www.

Frame-by-frame animation increases file size more rapidly than tweened animation. Onion All Move an entire animation Move the graphics in all frames and layers at once to avoid realigning everything. Unlock all layers.

These properties must be jointly applied to an object. Skew Rotation And Skew is a measurement of rotation in degrees, and when you rotate and skew, each property affects the other. All color values such as Tint, Brightness, and Alpha are applied to the object. Select the frames in the Timeline that contain the motion tween to copy.

The frames you select must be on the same layer, however, they do not have to span a single motion tween. The selection can span a tween, empty frames, or two or more tweens.

Page To create a mask layer from a movie clip, use ActionScript. A mask layer created with ActionScript can be applied only to another movie clip. See Using movie clips as masks in Learning ActionScript 2. For a video tutorial about animating masks, see www. Animate a filled shape, type object, or graphic symbol instance on a mask layer Select the mask layer in the Timeline. To unlock the mask layer, click in the Lock column.

Page For a text tutorial about timeline animation, see Create a Timeline Animation on the Flash Tutorials page at www. For samples of animation, see the Flash Samples page at www. To synchronize the animation of graphic symbol instances with the main Timeline, select the Sync option in the Property inspector. The layer is indented under the motion guide layer.

All objects on this layer automatically snap to the motion path. When Property pop-up menu enabled, a separate curve is maintained for each of the five properties appearing in the menu.

Selecting a property in the menu displays the curve for that property. For a video tutorial about shape tweens, see www. Use shape hints Select the first keyframe in a shape-tweened sequence. The ending shape hint appears somewhere on the shape as a green circle with the letter a. Move the shape hint to the point in the ending shape that should correspond to the first point you marked. To view how the shape hints change the shape tweening, play the animation again. Page The type, number, and quality of filters you apply to objects can affect the performance of SWF files as you play them.

Page The Drop Shadow filter simulates the look of an object casting a shadow onto a surface. Text with the Drop Shadow filter applied. For a sample of a drop shadow, see the Flash Samples page at www.

Applying a blur to an object can make it appear as if it is behind other objects, or make an object appear to be in motion. Text with the Blur filter applied.

Select an object to apply a bevel to, and select Filters. Page FLASH CS3 User Guide To change a color in the gradient, select one of the color pointers below the gradient definition bar and click the color space that appears directly below the gradient bar to display the Color Picker.

Sliding these pointers adjusts the level and position of that color in the gradient. Erase Note: Erase and Alpha blend modes require that a Layer blend mode be applied to the parent movie clip. You cannot change the background clip to Erase and apply it because the object would appear invisible. Blend mode examples The following examples illustrate how different blend modes affect the appearance of an image. Page Flash ignores all other blending modes imported from Fireworks.

You can create text fields containing static text, which you create when you author the document. You can also create dynamic text fields, which display updating text, such as stock quotes or news headlines, and input text fields, which allow users to enter text for forms or surveys. Using four or five fonts, for example, can increase memory usage by approximately 4 MB. Page For more information on using a movie clip as a mask, see Using movie clips as masks in Learning ActionScript 2.

For a sample about device font masking, see the Flash Samples web page at www. You can select which fonts are substituted for the missing fonts, or you can let Flash substitute missing fonts with the Flash System Default Font.

Page For a video tutorial about working with text, see www. For a sample file about working with text, see the Flash Samples page at www. Page Although you can use the variable name method with dynamic text fields for backwards compatibility to Macromedia Flash 5 and earlier versions, Adobe doesn't recommend this, because you can't control other text field properties, or apply style sheet settings.

Page FLASH CS3 User Guide The box in the upper-left corner identifies words not found in the selected dictionaries, and also identifies the type of element that contains the text such as a text field or frame label. For example, you can rotate, skew, flip, and scale text fields. When you scale a text field as an object, the Property inspector does not reflect increases or decreases in point size.

The text in a transformed text field can still be edited, although severe transformations may make it difficult to read. Font attributes include font family, point size, style, color, letter spacing, autokerning, and character position. Paragraph attributes include alignment, margins, indents, and line spacing. Use letter spacing to adjust the spacing of selected characters or entire blocks of text. Kerning controls the spacing between pairs of characters.

Many fonts have built-in kerning information. For example, A and V are often closer together than A and D. To apply settings to existing text, select text fields on the Stage. Use Sharpness to specify the smoothness of the transition Custom Anti-Alias between the text edges and the background. Use Thickness to specify how thick the font anti-aliasing transition appears.

Larger values cause the characters to look thicker. By default, Flash stores the names of fonts used in dynamic or input text files. During SWF file playback, Flash Player 7 and earlier versions looks for those fonts on the operating system running the player. To tell Flash Player to use the traditional code page of the operating system that is running the player, add the following code as the first line of code in the first frame of the Flash application that is loading the data: system.

Users with Flash Player 6 or later can view multi- language text, regardless of the language that the operating system running the player uses, if they have the correct fonts installed. You can specify content for text fields that span multiple languages, and have Flash automatically determine the content that should appear in a certain language based on the language of the computer running Flash Player. The language code is from ISO Click the parameter box or location in the script where you want to insert the target path.

Enter an absolute or relative target path in the Actions panel. Each scene has a Timeline. When the playhead reaches the final frame of a scene, the playhead progresses to the next scene.

For more information on authoring Flash files for mobile devices, see the Adobe Mobile Devices site at www. Advertising templates Advertising templates facilitate the creation of standard rich media types and sizes defined by the Interactive Adver- tising Bureau IAB and accepted by the industry. If you have more than four images, all of the other layers must have an equal number of frames.

Your images appear in the Library panel. Delete the old images that were included in this document from the library. With Bridge, you can access Version Cue Servers, projects, and files, and view, search for, and compare information about Version Cue-managed assets. Page 89 Version Cue Server is installed on your computer, but is not turned on. Version Cue Servers store Version Cue projects and their related assets.

You can start the Version Cue Server on your computer, or, optimally, install and run the Version Cue Server on a dedicated computer accessible to others on your network. To specify advanced project properties, such as requiring user login and assigning user access permissions, you must use Version Cue Server Administration. You can add multiple Adobe or non-Adobe files by using Bridge, or add files one at a time from within a Version Cue-enabled Creative Suite component by using the Adobe dialog box.

Page 93 A. Favorites panel B. Look In menu C. Toggle metadata D. Tools menu E. Page 94 You can view information about Version Cue Servers, projects, and assets in the Adobe dialog box or by using the Inspector in Bridge. Version Cue also creates a shortcut to the project that appears in Bridge and in the Adobe dialog box after you click the Version Cue favorite icon. Page You can edit most of the properties of a project, including the project name, description, and shared status; the location of local project files; and the location of project backups in Bridge or in the Adobe dialog box.

However, if you want to enable lock protection, edit or assign users, or require users to log in to the project, use Version Cue Server Administration instead. Page To save versions of a file, share the file with your workgroup, and take advantage of Version Cue file management, you must add the file to a Version Cue project. You can add both Adobe and non-Adobe files to Version Cue projects.

Page Page Working With Files In Version Cue Disconnecting from a project erases the local project files on your computer, while leaving the master copies on the Version Cue Server intact. Disconnecting also removes shortcuts to the project from Bridge and the Adobe dialog box. You may want to disconnect to free up more space on your hard drive new local project files are created the next time you open, download, edit, or synchronize a file. Page To quickly view all files checked out in a particular project, open the project and click Checked Out Files beneath the Version Cue entry in the Favorites panel of the Adobe dialog box.

The latest known version of the file is available for editing and you have a local copy of it on your Synchronized computer. Page Double-click the project that contains the file you want to open. Select the file, and click Open. Page Disconnecting from a project also removes local project files; however, the Disconnect command also removes shortcuts to the project from Bridge and the Adobe dialog box.

Page When you copy or move a file, Version Cue copies or moves only the most current version. Page Metadata is added to Version Cue project files as you work with them. In addition, you can add other metadata to files in Adobe Creative Suite components through the File Info dialog box.

Adobe Creative Suite components can contain specific metadata fields; for example, fonts and colors in InDesign files and colors in Illustrator files. You can even create versions of linked non-Adobe files.

Page Version Cue Server Administration. You can restore files or folders that have Deleted status to reinstate Version Cue management. Click Project Trash in the Favorites panel, right-click the file you want to delete permanently, and choose Delete Permanent. You can check in versions of non-Adobe files only if the files are in a Version Cue project and the files have been opened through Bridge.

Select the file whose versions you want to view. The file status is Never Saved, because the previous version is only a snapshot of a previous stage of the file. When you first create users and groups, Version Cue will prompt you to install Flash Player. Optional Type a phone number, an e-mail address, and comments in the remaining boxes. Click Save. You can import users from an LDAP server and map their user attributes such as user name and password to Version Cue user attributes.

The location of the user list appears under the Export Users heading. Stores any remarks you type about the project. Version Cue duplicates the folder hierarchy within the project structure. Select the check box next to the project you want to duplicate, and click Duplicate.

Important: If you restore a backup copy of the Version Cue Server, all current data on the server, including Version Cue projects, files, and versions, is replaced by the backup. When a review is complete, you can view all comments either in the context of the original document or as a list in Version Cue Server Admin- istration. Select Private if you want reviewers to see only their own comments. For a video tutorial about the Flash and Fireworks workflow, see www.

Page called effects in FireWorks and guides in the PNG file when you import it as editable objects. Using Fireworks effects and blend modes in Flash Flash 8 and later provides support for Fireworks filters, blend modes, and text. Page Note: To edit bitmap images in Flash convert the bitmap images to vector artwork or break apart the bitmap images.

FreeHand is a good choice for creating vector graphics for import into Flash, because you can preserve FreeHand layers, text blocks, library symbols, and pages, and choose a page range to import. The AI Importer also provides you with a great degree of control in determining how your Illustrator artwork is imported into Flash, letting you specify how to import specific objects into an AI file.

Layers panel B. Flash Layers Converts each layer in the imported document to a keyframe in the Flash document. Keyframes Converts all layers in the imported document to a single flattened layer in the Flash document. Flash Library after importing an AI file. The preferences you specifiy for importing AI files affects the options the AI Import dialog box is initially populated with for the Illustrator object types.

Supported blend modes, effects, and object transparency are Editable Paths preserved, but attributes not supported in Flash are discarded.

By default, all items are organized in a single, parent layer. Import all items in a given parent layer as a single, flattened bitmap, or, individually select each object and specify import options specific to the type of object it is text, path, group, and so on.

Importing text as a movie clip preserves the editability of compatible visual effects. Photoshop lets you create still images and artwork, providing a high degree of creative control. For a video tutorial about designing website with Photoshop and Flash, see www. Compatibility between Flash and Photoshop Certain visual attributes can either not be accurately imported, or, after they are imported, lose their ability to be further edited in the Flash authoring environment.

Optional In the PSD Import dialog box, select layers, groups, and individual objects and choose how to import each item. Specifies that the image layers be converted to a movie clip when imported into Flash. This Create Movie Clips option can be changed in the PSD Import dialog box on an object by object basis if you do not want all of the image layers to be movie clips. Specifies that all groups be converted to a movie clip when imported into Flash.

This can be Create Movie Clips changed on an object by object basis if you do not want some layer groups to be movie clips. By default, all layers visible in Photoshop are checked, and invisible layers are not checked. Creates a movie clip with a bitmap inside. A higher setting preserves greater image integrity but yields a larger file size. Page BitmapData To do so, specify a linkage identifier for the bitmap.

For more information, see Assigning linkage to assets in the library in Learning ActionScript 2. Select the bitmap in the Library panel. For example, the image of a leaf is described by the specific location and color value of each pixel in the grid, creating an image in much the same manner as a mosaic. Use the Pointer tool to move the object by clicking the bounding box and dragging the shape to position it on the Stage.

The Pointer and Subselection tools select objects by dragging a rectangular selection marquee around the object. The Lasso tool selects objects by dragging a free-form selection marquee around the object. When an object is selected, a rectangular box appears around the object. This setting also controls horizontal and vertical line recog- nition—that is, how nearly horizontal or vertical a line must be drawn before Flash makes it exactly horizontal or vertical.

Fills and strokes are treated as separate objects. Select fills and strokes separately to move or modify them. To automatically align elements with each other and with the drawing grid or guides, use snapping. To change the display of tools, customize the Tools panel. Click the Object Drawing button in the Options section of the Tools panel, to select either the Merge or Object drawing model. When the Object Drawing button is depressed, the Line tool is in Object drawing mode. Position the pointer where the line is to begin, and drag to where the line is to end.

You can enter a numerical value for the inner radius in the box, or click the slider and interactively adjust the size of the radius. Entering a negative value creates an inverse radius. If you are using the Rectangle tool, press the Up Arrow and Down Arrow keys while dragging to adjust the radius of rounded corners. For the Oval and Rectangle tools, Shift-drag to constrain the shapes to circles and squares.

The Tilt modifier varies the angle of brush strokes when you vary the angle of the stylus on the tablet. The Tilt modifier measures the angle between the top eraser end of the stylus and the top north edge of the tablet. Selected solid endpoint B. Selected anchor point C. Unselected anchor point D. Curved path segment E. Direction line F. Direction point Paths can have two kinds of anchor points: corner points and smooth points.

At a corner point, a path abruptly changes direction. A smooth point always has two direction lines, which move together as a single, straight unit. When you move a direction line on a smooth point, the curved segments on both sides of the point are adjusted simultaneously, maintaining a continuous curve at that anchor point.

For a video tutorial about the Pen tool, see www. Selected line segments and anchor points use the outline color of the layer on which the lines and points appear. Starting to drag second smooth point B.

Dragging away from previous direction line, creating a C curve C. Click and hold the mouse button on the Pen tool , then select the Pen tool , Add Anchor Point tool , or the Delete Anchor Point tool To add an anchor point, position the pointer over a path segment, and click. A minus - sign appears next to the Pen tool if an anchor point can be deleted from the selected line segment.

If the line segment is not yet selected, click it with the Pen tool to select it, and then delete the corner point. The pointer changes to indicate what type of reshaping it can perform on the line or fill. Flash adjusts the curve of the line segment to accommodate the new position of the moved point. It also reduces the number of segments in a curve.

Smoothing is relative, however, and has no effect on straight segments. It is partic- ularly useful when you are having trouble reshaping a number of very short curved line segments. Erase Normal Erases only fills; strokes are not affected. Erase Fills Erases only strokes; fills are not affected.

Erase Lines Erases only the currently selected fills and does not affect strokes, selected or not. For example, if you set Horizontal snap tolerance to 18 pixels the default setting , a dotted line appears along the edge of the object you are dragging when the object is exactly 18 pixels from another object.

Using the default palette or a palette you create, you can choose colors to apply to the stroke or fill of an object you are about to create, or an object already on the Stage.

Color panel options Changes the color of the stroke, or the border, of a graphic object. Stroke Color Changes the color of the fill. The fill is the area of color that fills up the shape.

Fill Color Changes the fill style: Type Menu You can also import color palettes, but not gradients, from GIF files. To select a stroke style, click the triangle next to the Style menu and select an option from the menu. To create a custom style, select Custom from the Property inspector, select options in the Stroke Style dialog box, and click OK.

These controls, called overflow modes, let you specify how colors are applied beyond the gradient. Select the Ink Bottle tool from the Tools panel. Select a stroke color. Select a stroke style and stroke width from the Property inspector. The rollover icon for the width handle the square handle is a double- Width ended arrow. Radial Gradient controls A.

Center point B. Width C. Rotation D. Size E. You can also drag the lowest handle on the bounding circle of a circular gradient or fill. Select Linear or Radial from the Type menu in the Color panel. Click the Lock Fill modifier First paint the areas where you want to place the center of the fill, and then move to other areas. Each kind has its own advantages and disadvantages.

By understanding the capabilities of the different object types, you can make good decisions about which types of objects to use in your work. To enter object drawing mode Select the Object Drawing option in the Tools panel.

Select a drawing tool from the Tools panel and draw on the Stage. Note: To select the Selection tool, you can also press the V key.

To temporarily switch to the Selection tool when another tool is active, hold down the Control key Windows or Command key Macintosh. Hide selection highlighting Hiding highlighting while you are selecting and editing objects lets you see how artwork appears in its final state. Move objects by using the Property inspector Select an object or multiple objects.

Click the Create Copy button in the Transform panel. Delete objects Deleting an object removes it from the file. Deleting an instance of an object on the Stage does not delete the symbol from the library. Select the objects to align. Page Transforming Objects FLASH CS3 User Guide Break apart groups and objects To separate groups, instances, and bitmaps into ungrouped, editable elements, you break them apart, which signifi- cantly reduces the file size of imported graphics.

For instances, the transformation point is the point of origin by default. You can move the default point of origin for a transformation. Do not drag the transformation point. Drag the points and tangent handles to modify the envelope. Scale objects Scaling an object enlarges or reduces the object horizontally, vertically, or both. Select a graphic object or objects on the Stage.

To end the transformation, click outside the selected object or objects. These assets are managed in Flash as symbols, instances, and library assets. Understanding how the types of assets work together lets you make good choices about how and when to use them, and anticipate the best design options for your work. Page You define the graphics associated with various button states, and then assign actions to a button instance. For more information, see Handling events in Learning ActionScript 2.

On the main Timeline, select every frame in every layer of the animation on the Stage that you want to use. Editing a symbol in a separate window lets you see the symbol and the main Timeline at the same time. The name of the symbol you are editing appears in the Edit bar at the top of the Stage. Use the instance name to refer to an instance in Action- Script.

To control instances with ActionScript, give each instance within a single timeline a unique name. Page In addition, you can name a movie clip or button instance so that you can use ActionScript to change its properties. For more information, see Classes in Learning ActionScript 2. In contrast, a movie clip symbol has its own independent Timeline. Animated graphic symbols, because they use the same Timeline as the main document, display their animation in document-editing mode.

Page Using Shared Library Assets Note: Flash also uses the linkage identifier to identify a movie clip or button that is used as an object in ActionScript. See Working with movie clips in Learning ActionScript 2. Page SWF file were playing. You can still select enabled buttons. Disable buttons as you work, and enable buttons to quickly test their behavior.

Page Note: Instances made from a 9-slice-enabled movie clip symbol can be transformed, but should not be edited. Editing these instances can have unpredictable results. The movie clip or button instance must have a unique instance name to be used with ActionScript. To control movie clip or button symbols, use ActionScript. Instance name of movie clip or screen receiving the graphic. Page Extending Flash. You can also download behaviors that other Flash users have created from the Adobe Flash Exchange website.

You can visit the Adobe Exchange at: www. Frame-by-frame animation increases file size more rapidly than tweened animation. Onion All Move an entire animation Move the graphics in all frames and layers at once to avoid realigning everything. Unlock all layers. These properties must be jointly applied to an object. Skew Rotation And Skew is a measurement of rotation in degrees, and when you rotate and skew, each property affects the other.

All color values such as Tint, Brightness, and Alpha are applied to the object. Select the frames in the Timeline that contain the motion tween to copy. The frames you select must be on the same layer, however, they do not have to span a single motion tween. The selection can span a tween, empty frames, or two or more tweens. Page To create a mask layer from a movie clip, use ActionScript. A mask layer created with ActionScript can be applied only to another movie clip.

See Using movie clips as masks in Learning ActionScript 2. For a video tutorial about animating masks, see www. Animate a filled shape, type object, or graphic symbol instance on a mask layer Select the mask layer in the Timeline.

To unlock the mask layer, click in the Lock column. Page For a text tutorial about timeline animation, see Create a Timeline Animation on the Flash Tutorials page at www. For samples of animation, see the Flash Samples page at www. To synchronize the animation of graphic symbol instances with the main Timeline, select the Sync option in the Property inspector. The layer is indented under the motion guide layer. All objects on this layer automatically snap to the motion path.

When Property pop-up menu enabled, a separate curve is maintained for each of the five properties appearing in the menu. Selecting a property in the menu displays the curve for that property. For a video tutorial about shape tweens, see www. Use shape hints Select the first keyframe in a shape-tweened sequence.

The ending shape hint appears somewhere on the shape as a green circle with the letter a. Move the shape hint to the point in the ending shape that should correspond to the first point you marked. To view how the shape hints change the shape tweening, play the animation again. Page The type, number, and quality of filters you apply to objects can affect the performance of SWF files as you play them. Page The Drop Shadow filter simulates the look of an object casting a shadow onto a surface.

Text with the Drop Shadow filter applied. For a sample of a drop shadow, see the Flash Samples page at www. Applying a blur to an object can make it appear as if it is behind other objects, or make an object appear to be in motion.

Text with the Blur filter applied.

   


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